Animations
Bricks fall into place submodel by submodel while the camera moves around the build. Or pick one of 26 camera moves for a classic shot. MP4s up to 90 seconds, and no Blender required.
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Build animations
The build order comes from your own file: its submodels and the steps inside them. No timeline to draw, no keyframes unless you want them.
Your model builds itself in the order you set in Studio. Bricks fall into place as each submodel goes together.
Each submodel gets two camera moves, planned automatically so the new parts stay in view. There is nothing to set up.
Keyframe the camera wherever you want a different view. The rest of the path stays automatic.
Camera animations
Orbits, spirals, crane shots, dolly pushes, flybys, and a fly-over that sweeps up over the top of your model. Pick one per shot, tune it, and watch the move play in your browser before you render. Want several moves? Queue several shots. They all render at once.
Six easing curves: Ease In/Out, Linear, Ease In, Ease Out, Overshoot, Hold Middle.
Rendering
A long video is cut into blocks, and every block renders on its own GPU at the same time. This build animation took 51 minutes of GPU time and came back in about ten.
You can close the tab while it works.
No. Every setting is a button, a slider or a drag in BrickRender, and you never open Blender. If you can use Studio, you can use this.
26 of them, in three groups: orbits (full, half, spiral, tracking arc and vertical), pans and tilts (including two flybys), and dolly and crane moves (including a fly-over and a fly-under). Each one can be tuned, and you choose from six easing curves, from a smooth ease to a springy overshoot.
A camera animation uses one move. Queue several shots to get several moves; they all render at the same time. A build animation is different: it moves the camera for you, two moves for every submodel.
Your model builds itself on screen, one submodel at a time, in the order you set in Studio. Bricks fall into place as each submodel goes together, and the camera follows the build with two automatic moves per submodel.
If you want a different angle anywhere, keyframe the camera there; the rest of the path stays automatic. Build animations come in the photorealistic and instruction-manual looks.
Up to 90 seconds. Longer videos are split across several GPUs and joined back together, so a long one does not take proportionally longer to come back.
Build animations and camera moves from one Studio file. Free during the beta, and no Blender experience needed.
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