Animations

Watch your model build itself.

Bricks fall into place submodel by submodel while the camera moves around the build. Or pick one of 26 camera moves for a classic shot. MP4s up to 90 seconds, and no Blender required.

Get free early access

Sign in with Google · Free during the beta · Nothing to install

A real build animation rendered by BrickRender.

Build animations

Brick by brick, the way you designed it.

The build order comes from your own file: its submodels and the steps inside them. No timeline to draw, no keyframes unless you want them.

  1. 1

    One submodel at a time

    Your model builds itself in the order you set in Studio. Bricks fall into place as each submodel goes together.

  2. 2

    The camera follows the build

    Each submodel gets two camera moves, planned automatically so the new parts stay in view. There is nothing to set up.

  3. 3

    Change any angle

    Keyframe the camera wherever you want a different view. The rest of the path stays automatic.

  4. In the photorealistic look, or the instruction-manual look with each brick outlined as it lands.

Camera animations

26 camera moves, ready to use.

Orbits, spirals, crane shots, dolly pushes, flybys, and a fly-over that sweeps up over the top of your model. Pick one per shot, tune it, and watch the move play in your browser before you render. Want several moves? Queue several shots. They all render at once.

Previewing Crane Down + In in the render editor: how far it pushes in, how far it descends, frame rate, length and easing, each on a slider, playing live on your model.

Orbits 6

  • Orbit
  • Half Orbit
  • Spiral
  • Tracking Arc
  • Vertical Orbit
  • Vertical Half

Pans and tilts 10

  • Pan Left
  • Pan Right
  • Pan Up
  • Pan Down
  • Sweep Left
  • Sweep Right
  • Tilt Up
  • Tilt Down
  • Flyby
  • Flyby Whip

Dolly and crane 10

  • Dolly In
  • Dolly Out
  • Crane Up
  • Crane Up + In
  • Crane Up + Back
  • Crane Down
  • Crane Down + In
  • Crane Down + Back
  • Fly Over
  • Fly Under

Six easing curves: Ease In/Out, Linear, Ease In, Ease Out, Overshoot, Hold Middle.

Rendering

845 frames, back in about 10 minutes.

A long video is cut into blocks, and every block renders on its own GPU at the same time. This build animation took 51 minutes of GPU time and came back in about ten.

You can close the tab while it works.

Ten minutes cut to thirty seconds. The two fast-forwards are marked on the video, with the real time in the corner throughout.
Up to 90 seconds
However long the video, its blocks render side by side, so it does not take proportionally longer.
In any of 6 looks
Camera animations come in every look, from photoreal to patent drawing.
No Blender
Every move, every build and every look is set in BrickRender. You never open Blender.

Questions about animations

Do I need Blender or any 3D experience?

No. Every setting is a button, a slider or a drag in BrickRender, and you never open Blender. If you can use Studio, you can use this.

What camera moves are there?

26 of them, in three groups: orbits (full, half, spiral, tracking arc and vertical), pans and tilts (including two flybys), and dolly and crane moves (including a fly-over and a fly-under). Each one can be tuned, and you choose from six easing curves, from a smooth ease to a springy overshoot.

Can one animation use several camera moves?

A camera animation uses one move. Queue several shots to get several moves; they all render at the same time. A build animation is different: it moves the camera for you, two moves for every submodel.

What is a build animation?

Your model builds itself on screen, one submodel at a time, in the order you set in Studio. Bricks fall into place as each submodel goes together, and the camera follows the build with two automatic moves per submodel.

If you want a different angle anywhere, keyframe the camera there; the rest of the path stays automatic. Build animations come in the photorealistic and instruction-manual looks.

How long can a video be?

Up to 90 seconds. Longer videos are split across several GPUs and joined back together, so a long one does not take proportionally longer to come back.

Give your MOC the video it deserves.

Build animations and camera moves from one Studio file. Free during the beta, and no Blender experience needed.

Loading…