Stills
The same Eyesight engine Studio uses, on a cloud GPU. Frame the shot in your browser, pick a look, and your computer stays free while it renders.
Sign in with Google · Free during the beta · Nothing to install
AG Systems · Studio light
One 1600×900 still, same scene, same settings.
A 1600×900 render takes about 8 minutes on an M1 MacBook Pro, and your machine is flat out the whole time. Studio is sluggish to build in until it finishes.
Ten angles is over an hour. So you try fewer than you would like, and post the one you had time for.
Batches
Every shot in a batch renders on its own GPU at the same time. Queue a whole set of angles, lights and looks, submit once, and collect them together.
Your laptop: one after another
10 × 8 min ≈ 80 min
BrickRender: all at once
10 shots, back in minutes
Looks
The same model and the same shot, rendered six different ways. Use a photoreal render for the hero shot and a blueprint for the build log.
Photorealistic
Real materials, real light, soft shadows.
Instruction manual
Flat colour and the crisp outlines of a printed booklet.
Blueprint
White linework on drafting blue.
Cel-shaded
Bold ink lines and two-tone colour, like a comic panel.
Halftone
Printed-dot shading, like a vintage poster.
Patent drawing
Hatched pen lines, like a filing from 1955.
One model, one camera, 1600×900. Rendered by BrickRender.
Scene
Light it, give it a backdrop, stand it on something real. Every shot in a batch can be set differently.
From a product-studio softbox to a stormy night. Or keep Studio's own light rigs.
Drawn at real-world scale, so a stud looks the right size on the wood grain, and faded softly into the background.
Orbit the model, snap to a standard view and pick a lens. The shot you frame is the shot that renders.
Renders keep going in the cloud. Come back later and download your PNGs from the batch page.
About 10× for a still. A 1600×900 image that takes around 8 minutes on an M1 MacBook Pro renders in under a minute on BrickRender. A batch is faster again, because every shot renders at the same time instead of one after another.
The photorealistic look uses the same Eyesight engine Studio does, so a render matches what Studio would give you, just sooner. The other five looks (instruction manual, blueprint, cel-shaded, halftone and patent drawing) are BrickRender's own.
Yes. BrickRender runs your queued jobs in parallel on the cloud, so submitting ten shots takes roughly as long as submitting one. There is no waiting for each job to finish before the next one starts.
Pick from 11 lighting environments, from a product-studio softbox to golden-hour sunsets and a stormy night, or keep Studio's own light rigs. You can use a different one on every shot in the same batch.
Set any background colour, or stand the model on a real surface: wood tables, a workbench, parquet, marble, concrete, slate, a picnic cloth, even the Moon. Surfaces are drawn at real-world scale and fade softly into the background.
Your whole rendering toolkit, in the browser. Free during the beta, and no Blender experience needed.
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